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Dungeon Etiquette

This helps protect focus, privacy, and safety in the play space.

These moments come up a lot:

“Not trying to interrupt…”

“Just watching…”

“Didn’t realize I was in the way…”

Intent is rarely the issue. Impact is. Dungeon scenes need a clean container, fewer distractions, and clear traffic flow.

Rule 1: If not in a scene, take a seat

Members who are not actively involved in a scene are expected to stay seated on the benches in the dungeon.

This creates space, reduces hovering, and respects the vulnerability of those playing.

  • Keep walkways clear.
  • Avoid clustering near equipment or active scenes.
  • Keep voices low, the dungeon carries sound.

Why it matters

Scenes, especially deeper or more intense ones, require focus, trust, and containment. Wandering, background chatter, or hovering spectators can break that container fast, even when nobody means to.

Heavy scenes: check in first

If a scene includes intense sensation, heavier impact, or anything that could look alarming to someone across the room, connect with a Dungeon Monitor before starting.

This is for safety, awareness, and respect for everyone sharing the space.

About Dungeon Monitors

Dungeon Monitors and staff are there to support the room. If a DM checks in mid-scene or offers guidance, it is care, not judgment. The goal is a safe, consensual, supportive space for tops, bottoms, switches, voyeurs, and everyone in between.

Space and equipment updates

Dungeon equipment is set to improve traffic flow, create clearer boundaries, and enhance overall safety. Check in with a DM or staff before moving furniture or equipement

This helps protect the depth and safety of the dungeon experience, and it reflects member feedback around disruption and safety concerns.

Thank you for your undertanding and for helping keep the space grounded, respectful, and consent-forward.

The Shop Social Lounge
Play, Your Way™
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